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#include "Game/Actor/AI/aiPriestBossBowEquiped.h"
namespace uking::ai {
PriestBossBowEquiped::PriestBossBowEquiped(const InitArg& arg) : BowEquiped(arg) {}
PriestBossBowEquiped::~PriestBossBowEquiped() = default;
bool PriestBossBowEquiped::init_(sead::Heap* heap) {
return BowEquiped::init_(heap);
}
void PriestBossBowEquiped::enter_(ksys::act::ai::InlineParamPack* params) {
BowEquiped::enter_(params);
}
void PriestBossBowEquiped::leave_() {
BowEquiped::leave_();
}
void PriestBossBowEquiped::loadParams_() {}
} // namespace uking::ai
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