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#include "Game/Actor/AI/aiPriestBossCircleFormationShoot.h"
namespace uking::ai {
PriestBossCircleFormationShoot::PriestBossCircleFormationShoot(const InitArg& arg)
: PriestBossFormation(arg) {}
PriestBossCircleFormationShoot::~PriestBossCircleFormationShoot() = default;
bool PriestBossCircleFormationShoot::init_(sead::Heap* heap) {
return PriestBossFormation::init_(heap);
}
void PriestBossCircleFormationShoot::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossFormation::enter_(params);
}
void PriestBossCircleFormationShoot::leave_() {
PriestBossFormation::leave_();
}
void PriestBossCircleFormationShoot::loadParams_() {
PriestBossFormation::loadParams_();
getStaticParam(&mHomingAttackTime_s, "HomingAttackTime");
}
} // namespace uking::ai
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