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#include "Game/Actor/AI/aiPriestBossGiantReaction.h"
namespace uking::ai {
PriestBossGiantReaction::PriestBossGiantReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {}
PriestBossGiantReaction::~PriestBossGiantReaction() = default;
bool PriestBossGiantReaction::init_(sead::Heap* heap) {
return EnemyDefaultReaction::init_(heap);
}
void PriestBossGiantReaction::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyDefaultReaction::enter_(params);
}
void PriestBossGiantReaction::leave_() {
EnemyDefaultReaction::leave_();
}
void PriestBossGiantReaction::loadParams_() {
EnemyDefaultReaction::loadParams_();
getAITreeVariable(&mPriestBossUrbosasFuryEShock_a, "PriestBossUrbosasFuryEShock");
}
} // namespace uking::ai
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