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#include "Game/Actor/AI/aiPriestBossGiantStageRotate.h"
namespace uking::ai {
PriestBossGiantStageRotate::PriestBossGiantStageRotate(const InitArg& arg) : PriestBoss(arg) {}
PriestBossGiantStageRotate::~PriestBossGiantStageRotate() = default;
bool PriestBossGiantStageRotate::init_(sead::Heap* heap) {
return PriestBoss::init_(heap);
}
void PriestBossGiantStageRotate::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBoss::enter_(params);
}
void PriestBossGiantStageRotate::leave_() {
PriestBoss::leave_();
}
void PriestBossGiantStageRotate::loadParams_() {
PriestBoss::loadParams_();
getStaticParam(&mSendCommand_s, "SendCommand");
getStaticParam(&mSendOnThrowASEvent_s, "SendOnThrowASEvent");
getStaticParam(&mIsUseStartAction_s, "IsUseStartAction");
}
} // namespace uking::ai
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