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#include "Game/Actor/AI/aiPriestBossIAIAttack.h"
namespace uking::ai {
PriestBossIAIAttack::PriestBossIAIAttack(const InitArg& arg) : IAIAttack(arg) {}
PriestBossIAIAttack::~PriestBossIAIAttack() = default;
bool PriestBossIAIAttack::init_(sead::Heap* heap) {
return IAIAttack::init_(heap);
}
void PriestBossIAIAttack::enter_(ksys::act::ai::InlineParamPack* params) {
IAIAttack::enter_(params);
}
void PriestBossIAIAttack::leave_() {
IAIAttack::leave_();
}
void PriestBossIAIAttack::loadParams_() {
IAIAttack::loadParams_();
}
} // namespace uking::ai
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