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#include "Game/Actor/AI/aiPriestBossLineFormationAppear.h"
namespace uking::ai {
PriestBossLineFormationAppear::PriestBossLineFormationAppear(const InitArg& arg)
: SeqTwoAction(arg) {}
PriestBossLineFormationAppear::~PriestBossLineFormationAppear() = default;
bool PriestBossLineFormationAppear::init_(sead::Heap* heap) {
return SeqTwoAction::init_(heap);
}
void PriestBossLineFormationAppear::enter_(ksys::act::ai::InlineParamPack* params) {
SeqTwoAction::enter_(params);
}
void PriestBossLineFormationAppear::leave_() {
SeqTwoAction::leave_();
}
void PriestBossLineFormationAppear::loadParams_() {
SeqTwoAction::loadParams_();
}
} // namespace uking::ai
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