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#include "Game/Actor/AI/aiPriestBossPhaseFourth.h"
namespace uking::ai {
PriestBossPhaseFourth::PriestBossPhaseFourth(const InitArg& arg) : PriestBossPhase(arg) {}
PriestBossPhaseFourth::~PriestBossPhaseFourth() = default;
bool PriestBossPhaseFourth::init_(sead::Heap* heap) {
return PriestBossPhase::init_(heap);
}
void PriestBossPhaseFourth::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossPhase::enter_(params);
}
void PriestBossPhaseFourth::leave_() {
PriestBossPhase::leave_();
}
void PriestBossPhaseFourth::loadParams_() {
PriestBossPhase::loadParams_();
getStaticParam(&mSimAtkMax_s, "SimAtkMax");
getStaticParam(&mBowEquipMax_s, "BowEquipMax");
getStaticParam(&mRespawnSpan_s, "RespawnSpan");
}
} // namespace uking::ai
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