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#include "Game/Actor/AI/aiPriestBossPhaseThird.h"
namespace uking::ai {
PriestBossPhaseThird::PriestBossPhaseThird(const InitArg& arg) : PriestBossPhase(arg) {}
PriestBossPhaseThird::~PriestBossPhaseThird() = default;
bool PriestBossPhaseThird::init_(sead::Heap* heap) {
return PriestBossPhase::init_(heap);
}
void PriestBossPhaseThird::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossPhase::enter_(params);
}
void PriestBossPhaseThird::leave_() {
PriestBossPhase::leave_();
}
void PriestBossPhaseThird::loadParams_() {
PriestBossPhase::loadParams_();
getStaticParam(&mBreakIronBallCount_s, "BreakIronBallCount");
}
} // namespace uking::ai
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