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#include "Game/Actor/AI/aiPriestBossShadowClonesReaction.h"
namespace uking::ai {
PriestBossShadowClonesReaction::PriestBossShadowClonesReaction(const InitArg& arg)
: EnemyDefaultReaction(arg) {}
PriestBossShadowClonesReaction::~PriestBossShadowClonesReaction() = default;
bool PriestBossShadowClonesReaction::init_(sead::Heap* heap) {
return EnemyDefaultReaction::init_(heap);
}
void PriestBossShadowClonesReaction::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyDefaultReaction::enter_(params);
}
void PriestBossShadowClonesReaction::leave_() {
EnemyDefaultReaction::leave_();
}
void PriestBossShadowClonesReaction::loadParams_() {
EnemyDefaultReaction::loadParams_();
getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit");
}
} // namespace uking::ai
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