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#include "Game/Actor/AI/aiPriestBossSlowWarpMove.h"
namespace uking::ai {
PriestBossSlowWarpMove::PriestBossSlowWarpMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
PriestBossSlowWarpMove::~PriestBossSlowWarpMove() = default;
bool PriestBossSlowWarpMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void PriestBossSlowWarpMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void PriestBossSlowWarpMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void PriestBossSlowWarpMove::loadParams_() {
getStaticParam(&mAfterImage0AppearFrame_s, "AfterImage0AppearFrame");
getStaticParam(&mAfterImage1AppearFrame_s, "AfterImage1AppearFrame");
getStaticParam(&mAppearFrame_s, "AppearFrame");
getStaticParam(&mTurnFirst_s, "TurnFirst");
getDynamicParam(&mCurrentFrame_d, "CurrentFrame");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mMoveDstPos_d, "MoveDstPos");
getDynamicParam(&mAfterImage0Pos_d, "AfterImage0Pos");
getDynamicParam(&mAfterImage1Pos_d, "AfterImage1Pos");
}
} // namespace uking::ai
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