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#include "Game/Actor/AI/aiPriestBossWarpToSafePos.h"
namespace uking::ai {
PriestBossWarpToSafePos::PriestBossWarpToSafePos(const InitArg& arg) : PriestBoss(arg) {}
PriestBossWarpToSafePos::~PriestBossWarpToSafePos() = default;
bool PriestBossWarpToSafePos::init_(sead::Heap* heap) {
return PriestBoss::init_(heap);
}
void PriestBossWarpToSafePos::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBoss::enter_(params);
}
void PriestBossWarpToSafePos::leave_() {
PriestBoss::leave_();
}
void PriestBossWarpToSafePos::loadParams_() {
PriestBoss::loadParams_();
getStaticParam(&mOffsetY_s, "OffsetY");
getStaticParam(&mOffsetZ_s, "OffsetZ");
getAITreeVariable(&mIsActive_a, "IsActive");
getAITreeVariable(&mDestinationPos_a, "DestinationPos");
}
} // namespace uking::ai
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