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#include "Game/Actor/AI/aiRailMoveRandomIgnoreStop.h"
namespace uking::ai {
RailMoveRandomIgnoreStop::RailMoveRandomIgnoreStop(const InitArg& arg) : RailMoveWithClose(arg) {}
RailMoveRandomIgnoreStop::~RailMoveRandomIgnoreStop() = default;
bool RailMoveRandomIgnoreStop::init_(sead::Heap* heap) {
return RailMoveWithClose::init_(heap);
}
void RailMoveRandomIgnoreStop::enter_(ksys::act::ai::InlineParamPack* params) {
RailMoveWithClose::enter_(params);
}
void RailMoveRandomIgnoreStop::leave_() {
RailMoveWithClose::leave_();
}
void RailMoveRandomIgnoreStop::loadParams_() {
RailMoveWithClose::loadParams_();
getStaticParam(&mStopRate_s, "StopRate");
}
} // namespace uking::ai
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