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#pragma once
#include "Game/Actor/Area/Action/actionAreaActionBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AreaActorObserve : public AreaActionBase {
SEAD_RTTI_OVERRIDE(AreaActorObserve, AreaActionBase)
public:
explicit AreaActorObserve(const InitArg& arg);
~AreaActorObserve() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// map_unit_param at offset 0x38
const int* mCount_m{};
// map_unit_param at offset 0x40
const bool* mIsSendMessage_m{};
// map_unit_param at offset 0x48
const bool* mDefaultBasicSignal_m{};
};
} // namespace uking::action
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