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#pragma once
#include "Game/Actor/Area/Action/actionAreaActionBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AreaRecreateActorAction : public AreaActionBase {
SEAD_RTTI_OVERRIDE(AreaRecreateActorAction, AreaActionBase)
public:
explicit AreaRecreateActorAction(const InitArg& arg);
~AreaRecreateActorAction() override;
bool init_(sead::Heap* heap) override;
protected:
};
} // namespace uking::action
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