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#pragma once
#include "Game/Actor/Camera/AI/aiCameraEvent.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CameraEventReturnSavePoint : public CameraEvent {
SEAD_RTTI_OVERRIDE(CameraEventReturnSavePoint, CameraEvent)
public:
explicit CameraEventReturnSavePoint(const InitArg& arg);
protected:
};
} // namespace uking::ai
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