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target_sources(uking PRIVATE
aiDefWanderAI.cpp
aiDefWanderAI.h
aiHorseEscapeRouteRailAI.cpp
aiHorseEscapeRouteRailAI.h
aiHorseGoToEatAI.cpp
aiHorseGoToEatAI.h
aiHorseLoopTargetAndWaitAI.cpp
aiHorseLoopTargetAndWaitAI.h
aiHorseNatureSelectAI.cpp
aiHorseNatureSelectAI.h
aiHorseRiddenAI.cpp
aiHorseRiddenAI.h
aiHorseRiddenByEnemyAI.cpp
aiHorseRiddenByEnemyAI.h
aiHorseRiddenByNPCBase.cpp
aiHorseRiddenByNPCBase.h
aiHorseWanderAI.cpp
aiHorseWanderAI.h
aiRideHorseAI.cpp
aiRideHorseAI.h
aiRideHorseNonPlayer.cpp
aiRideHorseNonPlayer.h
aiWildHorseDefWanderAI.cpp
aiWildHorseDefWanderAI.h
)
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