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#include "Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h"
namespace uking::ai {
HorseLoopTargetAndWaitAI::HorseLoopTargetAndWaitAI(const InitArg& arg) : HorseLoopTarget(arg) {}
HorseLoopTargetAndWaitAI::~HorseLoopTargetAndWaitAI() = default;
bool HorseLoopTargetAndWaitAI::init_(sead::Heap* heap) {
return HorseLoopTarget::init_(heap);
}
void HorseLoopTargetAndWaitAI::enter_(ksys::act::ai::InlineParamPack* params) {
HorseLoopTarget::enter_(params);
}
void HorseLoopTargetAndWaitAI::leave_() {
HorseLoopTarget::leave_();
}
void HorseLoopTargetAndWaitAI::loadParams_() {
HorseLoopTarget::loadParams_();
getStaticParam(&mChangeWaitRate_s, "ChangeWaitRate");
getStaticParam(&mMaxWaitTime_s, "MaxWaitTime");
getStaticParam(&mMinWaitTime_s, "MinWaitTime");
}
} // namespace uking::ai
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