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#pragma once
#include "Game/Actor/AI/aiHorseLoopTarget.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class HorseLoopTargetAndWaitAI : public HorseLoopTarget {
SEAD_RTTI_OVERRIDE(HorseLoopTargetAndWaitAI, HorseLoopTarget)
public:
explicit HorseLoopTargetAndWaitAI(const InitArg& arg);
~HorseLoopTargetAndWaitAI() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x170
const float* mChangeWaitRate_s{};
// static_param at offset 0x178
const float* mMaxWaitTime_s{};
// static_param at offset 0x180
const float* mMinWaitTime_s{};
};
} // namespace uking::ai
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