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#include "Game/Actor/Horse/AI/aiHorseWanderAI.h"
namespace uking::ai {
HorseWanderAI::HorseWanderAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
HorseWanderAI::~HorseWanderAI() = default;
void HorseWanderAI::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void HorseWanderAI::leave_() {
ksys::act::ai::Ai::leave_();
}
void HorseWanderAI::loadParams_() {}
} // namespace uking::ai
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