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#include "Game/Actor/Player/AI/aiPlayerDead.h"
namespace uking::ai {
PlayerDead::PlayerDead(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
bool PlayerDead::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void PlayerDead::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void PlayerDead::leave_() {
ksys::act::ai::Ai::leave_();
}
void PlayerDead::loadParams_() {
getStaticParam(&mRumbleType_s, "RumbleType");
getStaticParam(&mRumblePower_s, "RumblePower");
}
} // namespace uking::ai
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