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#include "Game/Actor/Player/AI/aiPlayerNavDestinationMove.h"
namespace uking::ai {
PlayerNavDestinationMove::PlayerNavDestinationMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
PlayerNavDestinationMove::~PlayerNavDestinationMove() = default;
bool PlayerNavDestinationMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void PlayerNavDestinationMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void PlayerNavDestinationMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void PlayerNavDestinationMove::loadParams_() {
getDynamicParam(&mDestPosX_d, "DestPosX");
getDynamicParam(&mDestPosY_d, "DestPosY");
getDynamicParam(&mDestPosZ_d, "DestPosZ");
getDynamicParam(&mStickValue_d, "StickValue");
}
} // namespace uking::ai
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