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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PlayerNormal : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(PlayerNormal, ksys::act::ai::Ai)
public:
explicit PlayerNormal(const InitArg& arg);
~PlayerNormal() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x38[0x30];
// static_param at offset 0x68
const float* mEquipNoiseValue_s{};
// static_param at offset 0x70
const float* mAttackNoiseValue_s{};
// static_param at offset 0x78
const float* mArrowReadyNoiseValue_s{};
// static_param at offset 0x80
const float* mParashawlInvalidHeight_s{};
// static_param at offset 0x88
const float* mParashawlInvalidHeightSurfing_s{};
// static_param at offset 0x90
const float* mForceSlipSpeed_s{};
// static_param at offset 0x98
const float* mDoForbidTime_s{};
// static_param at offset 0xa0
const float* mNoRideJumpDiffY_s{};
// static_param at offset 0xa8
const float* mDashUpEnableSpeed_s{};
// static_param at offset 0xb0
const float* mEnergyPerChargeLv_s{};
// static_param at offset 0xb8
const float* mEnergyChargeStart_s{};
// static_param at offset 0xc0
const float* mWallSlipEnableSpeed_s{};
// static_param at offset 0xc8
const float* mCutAddSpeedRate_s{};
// static_param at offset 0xd0
const float* mCutAddSpeedMax_s{};
// static_param at offset 0xd8
const float* mCutAddSpeedDec_s{};
// static_param at offset 0xe0
const float* mHorseCallTime_s{};
// static_param at offset 0xe8
const float* mSwordSearchAngle_s{};
// static_param at offset 0xf0
const float* mDoClimbForbidTime_s{};
// static_param at offset 0xf8
const float* mDoClimbForbidAngVel_s{};
// static_param at offset 0x100
const float* mInWaterTimeForRagdoll_s{};
// static_param at offset 0x108
const float* mToFallHeightForJustRush_s{};
};
} // namespace uking::ai
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