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#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h"
namespace uking::action {
PlayerLookAtObject::PlayerLookAtObject(const InitArg& arg) : TurnAndLookToObjBase(arg) {}
PlayerLookAtObject::~PlayerLookAtObject() = default;
bool PlayerLookAtObject::init_(sead::Heap* heap) {
return TurnAndLookToObjBase::init_(heap);
}
void PlayerLookAtObject::loadParams_() {
TurnAndLookToObjBase::loadParams_();
}
} // namespace uking::action
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