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#include "Game/Actor/actPlayerCreateTrace.h"
namespace uking::act {
PlayerCreateTraceScope::PlayerCreateTraceScope(PlayerCreateTrace* trace,
const sead::SafeString& name,
const sead::SafeString& caller, s32 level) {
mTrace = trace;
}
PlayerCreateTraceScope::~PlayerCreateTraceScope() {
// force D1 to be non-trivial
;
}
PlayerCreateTrace* PlayerCreateTrace::make(const sead::SafeString& name, s32 level) {
return nullptr;
}
void PlayerCreateTracer::finish() {}
} // namespace uking::act
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