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#pragma once
namespace sead {
class Heap;
} // namespace sead
namespace uking::act {
struct WeaponModifierInfo;
} // namespace uking::act
namespace uking {
enum class SleepAfterInit : bool {
Yes = true,
No = false,
};
enum class SpawnViaCarryBox : bool {
Yes = true,
No = false,
};
// 710073c5b4
void spawnDroppedInventoryItem(const char* name, sead::Heap* heap, int life,
SleepAfterInit sleep_after_init,
const uking::act::WeaponModifierInfo* weapon_modifiers,
SpawnViaCarryBox spawn_via_carry_box, float rotate_y,
float rotate_z);
} // namespace uking
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