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#pragma once
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
namespace uking {
// TODO: Incomplete, but all getters should be there
class StageInfo {
public:
static const sead::Vector3f& getPSavePosAngleForStageGen() {
return sInfo.mPSavePosAngleForStageGen;
}
static const sead::Vector3f& getPSavePosForStageGen() { return sInfo.mPSavePosForStageGen; }
static bool isDebugOrDevMap() { return sInfo.mIsDebugOrDevMap; }
static bool isViewerMapType() { return sInfo.mIsViewerMapType; }
static bool isDungeon() { return sInfo.mIsDungeon; }
static bool isCDungeon() { return sInfo.mIsCDungeon; }
static bool isTestDungeon() { return sInfo.mIsTestDungeon; }
static bool isMainFieldDungeon() { return sInfo.mIsMainFieldDungeon; }
static bool isActorViewer() { return sInfo.mIsActorViewer; }
static bool isStageDebug() { return sInfo.mIsStageDebug; }
static bool isRemainsElectric() { return sInfo.mIsRemainsElectric; }
static bool isRemainsFire() { return sInfo.mIsRemainsFire; }
static bool isRemainsWater() { return sInfo.mIsRemainsWater; }
static bool isRemainsWind() { return sInfo.mIsRemainsWind; }
static bool isFinalTrial() { return sInfo.mIsFinalTrial; }
static bool isAocField() { return sInfo.mIsAocField; }
static bool isMainField() { return sInfo.mIsMainField; }
static sead::FixedSafeString<256> sStr;
private:
static StageInfo sInfo;
sead::Vector3f mPSavePosAngleForStageGen;
sead::Vector3f mPSavePosForStageGen;
bool mIsDebugOrDevMap;
bool mIsViewerMapType;
bool mIsDungeon;
bool mIsCDungeon;
bool mIsTestDungeon;
bool mIsMainFieldDungeon;
bool mIsActorViewer;
bool mIsStageDebug;
bool mIsRemainsElectric;
bool mIsRemainsFire;
bool mIsRemainsWater;
bool mIsRemainsWind;
bool mIsFinalTrial;
bool mIsAocField;
bool mIsMainField;
};
} // namespace uking
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