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#pragma once
#include <prim/seadSafeString.h>
#include "KingSystem/ActorSystem/actActor.h"
namespace ksys::act {
// TODO
class PlayerBase : public Actor {
public:
// FIXME: name for x and name+type for y
void switchEquipment(const sead::SafeString& slot, int frames, int x = -1,
const uintptr_t& y = {});
// FIXME: name for x
void setExtraLife(s32 extra_life, f32 x);
};
} // namespace ksys::act
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