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#pragma once
#include <heap/seadHeap.h>
#include "KingSystem/Quest/qstManager.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
namespace ksys::qst {
struct Step;
struct IndicatorActor {
IndicatorActor();
virtual ~IndicatorActor();
act::BaseProcLink link;
bool has_far;
const char* instance_name;
sead::Vector3f location;
const char* name;
const char* off_flag;
u32 is_remains;
u32 hash_name = 0;
u32 hash_instance_name = 0;
void* _58;
};
struct Indicator {
Indicator(Step* step, sead::Heap* heap);
virtual ~Indicator();
bool init(al::ByamlIter* iter, sead::BufferedSafeString* out_message);
void finalize();
void acquireActors();
void sub_7100FD4FC4();
const IndicatorActor* sub_7100FD54E4(int idx) const;
const IndicatorActor* sub_7100FD5518(int idx) const;
sead::ObjArray<IndicatorActor> actors;
sead::ObjArray<IndicatorActor> _28;
sead::Heap* heap;
Step* step;
};
} // namespace ksys::qst
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