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#include "KingSystem/Utils/Thread/ActorMessageTransceiver.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/Utils/Thread/MessageTransceiverCommon.h"
namespace ksys {
ActorMessageTransceiver::ActorMessageTransceiver(IHandler& handler) : mReceiver(handler) {
registerReceiver(mReceiver);
}
ActorMessageTransceiver::ActorMessageTransceiver(IHandler& handler, act::Actor* actor)
: mReceiver(handler), mActor(actor) {
registerReceiver(mReceiver);
}
ActorMessageTransceiver::~ActorMessageTransceiver() {
deregisterReceiver(mReceiver);
}
bool ActorMessageTransceiver::getDebugArg(bool ack) const {
return mActor && mActor->checkFlag(act::Actor::ActorFlag::_2e) && ack;
}
bool ActorMessageTransceiver::sendMessage(const MesTransceiverId& dest, const MessageType& type,
void* user_data, bool ack) {
return sendMessageImpl(this, dest, type, user_data, ack, getDebugArg(ack));
}
bool ActorMessageTransceiver::sendMessageOnProcessingThread(const MesTransceiverId& dest,
const MessageType& type,
void* user_data, bool ack) {
return sendMessageOnProcessingThreadImpl(this, dest, type, user_data, ack, getDebugArg(ack));
}
bool ActorMessageTransceiver::sendMessage(IMessageBroker& broker, const MessageType& type,
void* user_data, bool ack) {
return sendMessageImpl(this, broker, type, user_data, ack, getDebugArg(ack));
}
bool ActorMessageTransceiver::sendMessageOnProcessingThread(IMessageBroker& broker,
const MessageType& type,
void* user_data, bool ack) {
return sendMessageOnProcessingThreadImpl(this, broker, type, user_data, ack, getDebugArg(ack));
}
MessageReceiverEx* ActorMessageTransceiver::getReceiver() {
return &mReceiver;
}
ActorMessageTransceiver::Receiver::Receiver(IHandler& handler) : mHandler(handler) {}
ActorMessageTransceiver::Receiver::~Receiver() = default;
int ActorMessageTransceiver::Receiver::handleMessage(const Message& message) {
return mHandler.handleMessage(message);
}
void ActorMessageTransceiver::Receiver::handleAck(const MessageAck& ack) {
return mHandler.handleAck(ack);
}
} // namespace ksys
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