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#pragma once
#include <basis/seadTypes.h>
#include <prim/seadEnum.h>
namespace ksys::world {
SEAD_ENUM(DungeonSize, S,M,L,XL)
SEAD_ENUM(DungeonType, Gimmick,Enemy,Treasure)
enum class CalcType {
_0 = 0,
_1 = 1,
_2 = 2,
Invalid = 3,
};
enum class RemainsType {
Wind,
Electric,
Fire,
Water,
FinalTrial,
};
enum class FieldType {
MainField = 0,
AocField = 1,
};
enum class ScalingMode {
Enabled = 0,
Disabled = 1,
};
enum class WeatherType : u8 {
Bluesky,
Cloudy,
Rain,
HeavyRain,
Snow,
HeavySnow,
ThunderStorm,
ThunderRain,
BlueskyRain,
Invalid = 0xff,
};
constexpr u32 NumWeatherTypes = 9;
enum class Climate {
HyrulePlainClimate,
NorthHyrulePlainClimate,
HebraFrostClimate,
TabantaAridClimate,
FrostClimate,
GerudoDesertClimate,
GerudoPlateauClimate,
EldinClimateLv0,
TamourPlainClimate,
ZoraTemperateClimate,
HateruPlainClimate,
FiloneSubtropicalClimate,
SouthHateruHumidTemperateClimate,
EldinClimateLv1,
EldinClimateLv2,
// sic
DarkWoodsClimat,
LostWoodClimate,
GerudoFrostClimate,
KorogForest,
GerudoDesertClimateLv2,
};
constexpr u32 NumClimates = 20;
} // namespace ksys::world
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