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#pragma once
namespace sead {
class Heap;
}
namespace ksys {
namespace act {
class PlayerLink;
}
struct InitParams {
sead::Heap* king_sys_heap;
};
// 0x0000007100f3a4e4
bool isGameOver();
// 0x0000007100f3a4f0
void setIsGameOver(bool is_game_over);
void initBaseProcMgr(sead::Heap* heap);
// 0x0000007100f3a8d8
void preInitializeApp(const InitParams& params);
// 0x0000007100f40370
void setPlayerLink(act::PlayerLink* link);
} // namespace ksys
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