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authorezio1900 <yd86128@163.com>2021-04-19 20:20:37 +0800
committerezio1900 <yd86128@163.com>2021-04-24 08:46:21 +0800
commit97ea3a603ef4df32945dfd33300cedcb04ffa67a (patch)
treeb30a2566b5964f66bb427f202dc810e0a931833e
parent34348fad1d64a49420b223d5c79b01010bbc9d56 (diff)
VideoCommon: Fix scissorOffset, handle negative value correctly
VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10 VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
-rw-r--r--Source/Core/VideoBackends/Software/Clipper.cpp6
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp12
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp34
-rw-r--r--Source/Core/VideoCommon/BPMemory.h8
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp24
5 files changed, 51 insertions, 33 deletions
diff --git a/Source/Core/VideoBackends/Software/Clipper.cpp b/Source/Core/VideoBackends/Software/Clipper.cpp
index 417bc63fa3..15cd650b79 100644
--- a/Source/Core/VideoBackends/Software/Clipper.cpp
+++ b/Source/Core/VideoBackends/Software/Clipper.cpp
@@ -513,8 +513,10 @@ void PerspectiveDivide(OutputVertexData* vertex)
Vec3& screen = vertex->screenPosition;
float wInverse = 1.0f / projected.w;
- screen.x = projected.x * wInverse * xfmem.viewport.wd + xfmem.viewport.xOrig - 342;
- screen.y = projected.y * wInverse * xfmem.viewport.ht + xfmem.viewport.yOrig - 342;
+ screen.x =
+ projected.x * wInverse * xfmem.viewport.wd + xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2;
+ screen.y =
+ projected.y * wInverse * xfmem.viewport.ht + xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2;
screen.z = projected.z * wInverse * xfmem.viewport.zRange + xfmem.viewport.farZ;
}
} // namespace Clipper
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index e987817c8c..cf5374342b 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -306,22 +306,22 @@ void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v
s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4;
// scissor
- int xoff = bpmem.scissorOffset.x * 2 - 342;
- int yoff = bpmem.scissorOffset.y * 2 - 342;
+ s32 xoff = bpmem.scissorOffset.x * 2;
+ s32 yoff = bpmem.scissorOffset.y * 2;
- s32 scissorLeft = bpmem.scissorTL.x - xoff - 342;
+ s32 scissorLeft = bpmem.scissorTL.x - xoff;
if (scissorLeft < 0)
scissorLeft = 0;
- s32 scissorTop = bpmem.scissorTL.y - yoff - 342;
+ s32 scissorTop = bpmem.scissorTL.y - yoff;
if (scissorTop < 0)
scissorTop = 0;
- s32 scissorRight = bpmem.scissorBR.x - xoff - 341;
+ s32 scissorRight = bpmem.scissorBR.x - xoff + 1;
if (scissorRight > s32(EFB_WIDTH))
scissorRight = EFB_WIDTH;
- s32 scissorBottom = bpmem.scissorBR.y - yoff - 341;
+ s32 scissorBottom = bpmem.scissorBR.y - yoff + 1;
if (scissorBottom > s32(EFB_HEIGHT))
scissorBottom = EFB_HEIGHT;
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 1242c8e853..f7ab305303 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -39,19 +39,29 @@ void SetGenerationMode()
void SetScissor()
{
- /* NOTE: the minimum value here for the scissor rect and offset is -342.
- * GX internally adds on an offset of 342 to both the offset and scissor
- * coords to ensure that the register was always unsigned.
+ /* NOTE: the minimum value here for the scissor rect is -342.
+ * GX SDK functions internally add an offset of 342 to scissor coords to
+ * ensure that the register was always unsigned.
*
* The code that was here before tried to "undo" this offset, but
* since we always take the difference, the +342 added to both
* sides cancels out. */
- /* The scissor offset is always even, so to save space, the scissor offset
- * register is scaled down by 2. So, if somebody calls
- * GX_SetScissorBoxOffset(20, 20); the registers will be set to 10, 10. */
- const int xoff = bpmem.scissorOffset.x * 2;
- const int yoff = bpmem.scissorOffset.y * 2;
+ /* NOTE: With a positive scissor offset, the scissor rect is shifted left and/or up;
+ * With a negative scissor offset, the scissor rect is shifted right and/or down.
+ *
+ * GX SDK functions internally add an offset of 342 to scissor offset.
+ * The scissor offset is always even, so to save space, the scissor offset register
+ * is scaled down by 2. So, if somebody calls GX_SetScissorBoxOffset(20, 20);
+ * the registers will be set to ((20 + 342) / 2 = 181, 181).
+ *
+ * The scissor offset register is 10bit signed [-512, 511].
+ * e.g. In Super Mario Galaxy 1 and 2, during the "Boss roar effect",
+ * for a scissor offset of (0, -464), the scissor offset register will be set to
+ * (171, (-464 + 342) / 2 = -61).
+ */
+ s32 xoff = bpmem.scissorOffset.x * 2;
+ s32 yoff = bpmem.scissorOffset.y * 2;
MathUtil::Rectangle<int> native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
@@ -65,10 +75,10 @@ void SetScissor()
void SetViewport()
{
- int scissor_x_off = bpmem.scissorOffset.x * 2;
- int scissor_y_off = bpmem.scissorOffset.y * 2;
- float x = g_renderer->EFBToScaledXf(xfmem.viewport.xOrig - xfmem.viewport.wd - scissor_x_off);
- float y = g_renderer->EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - scissor_y_off);
+ s32 xoff = bpmem.scissorOffset.x * 2;
+ s32 yoff = bpmem.scissorOffset.y * 2;
+ float x = g_renderer->EFBToScaledXf(xfmem.viewport.xOrig - xfmem.viewport.wd - xoff);
+ float y = g_renderer->EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - yoff);
float width = g_renderer->EFBToScaledXf(2.0f * xfmem.viewport.wd);
float height = g_renderer->EFBToScaledYf(-2.0f * xfmem.viewport.ht);
diff --git a/Source/Core/VideoCommon/BPMemory.h b/Source/Core/VideoCommon/BPMemory.h
index 035fa5531e..f22ceda2cd 100644
--- a/Source/Core/VideoCommon/BPMemory.h
+++ b/Source/Core/VideoCommon/BPMemory.h
@@ -993,6 +993,12 @@ union X10Y10
BitField<10, 10, u32> y;
u32 hex;
};
+union S32X10Y10
+{
+ BitField<0, 10, s32> x;
+ BitField<10, 10, s32> y;
+ u32 hex;
+};
// Framebuffer/pixel stuff (incl fog)
enum class SrcBlendFactor : u32
@@ -1949,7 +1955,7 @@ struct BPMemory
u32 boundbox0; // 55
u32 boundbox1; // 56
u32 unknown7[2]; // 57,58
- X10Y10 scissorOffset; // 59
+ S32X10Y10 scissorOffset; // 59
u32 unknown8[6]; // 5a,5b,5c,5d, 5e,5f
BPS_TmemConfig tmem_config; // 60-66
u32 metric; // 67
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 699b92ce17..8754152fe9 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -217,14 +217,14 @@ static void BPWritten(const BPCmd& bp)
u32 destAddr = bpmem.copyTexDest << 5;
u32 destStride = bpmem.copyMipMapStrideChannels << 5;
- MathUtil::Rectangle<int> srcRect;
- srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
- srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
+ MathUtil::Rectangle<s32> srcRect;
+ srcRect.left = bpmem.copyTexSrcXY.x;
+ srcRect.top = bpmem.copyTexSrcXY.y;
// Here Width+1 like Height, otherwise some textures are corrupted already since the native
// resolution.
- srcRect.right = static_cast<int>(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
- srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
+ srcRect.right = bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1;
+ srcRect.bottom = bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1;
// Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a copy region up
// to 1024x1024. Hardware tests have found that the number of bytes written does not depend on
@@ -238,21 +238,21 @@ static void BPWritten(const BPCmd& bp)
// writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp
// to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are
// known for configuring these out-of-range copies.
- int copy_width = srcRect.GetWidth();
- int copy_height = srcRect.GetHeight();
- if (srcRect.right > s32(EFB_WIDTH) || srcRect.bottom > s32(EFB_HEIGHT))
+ u32 copy_width = srcRect.GetWidth();
+ u32 copy_height = srcRect.GetHeight();
+ if (srcRect.right > EFB_WIDTH || srcRect.bottom > EFB_HEIGHT)
{
WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", copy_width,
copy_height, srcRect.left, srcRect.top, destStride);
// Adjust the copy size to fit within the EFB. So that we don't end up with a stretched image,
// instead of clamping the source rectangle, we reduce it by the over-sized amount.
- if (copy_width > s32(EFB_WIDTH))
+ if (copy_width > EFB_WIDTH)
{
srcRect.right -= copy_width - EFB_WIDTH;
copy_width = EFB_WIDTH;
}
- if (copy_height > s32(EFB_HEIGHT))
+ if (copy_height > EFB_HEIGHT)
{
srcRect.bottom -= copy_height - EFB_HEIGHT;
copy_height = EFB_HEIGHT;
@@ -1010,8 +1010,8 @@ std::pair<std::string, std::string> GetBPRegInfo(u8 cmd, u32 cmddata)
case BPMEM_SCISSOROFFSET: // 0x59
{
- const X10Y10 xy{.hex = cmddata};
- return std::make_pair(RegName(BPMEM_EFB_TL),
+ const S32X10Y10 xy{.hex = cmddata};
+ return std::make_pair(RegName(BPMEM_SCISSOROFFSET),
fmt::format("Scissor X offset: {}\nScissor Y offset: {}", xy.x, xy.y));
}