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authorshuffle2 <godisgovernment@gmail.com>2016-10-02 21:56:21 -0700
committerGitHub <noreply@github.com>2016-10-02 21:56:21 -0700
commit0789499bf0b1fa30382c2ae6713089644eadf080 (patch)
tree1125fed197f8ea85f96f60d4fa78b94cf2b904cb /Data/Sys
parent39f75d64d671e5f6a913b85fc0f55b136bdb7f66 (diff)
parent7cdedda70f5959328c2017c859da9ed5630a05da (diff)
Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/GameSettings/G9S.ini3
1 files changed, 2 insertions, 1 deletions
diff --git a/Data/Sys/GameSettings/G9S.ini b/Data/Sys/GameSettings/G9S.ini
index 8672514f32..deefdf7f56 100644
--- a/Data/Sys/GameSettings/G9S.ini
+++ b/Data/Sys/GameSettings/G9S.ini
@@ -20,4 +20,5 @@ EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with bl
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2
-
+MSAA = 0
+MaxAnisotropy = 0