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authorJosJuice <josjuice@gmail.com>2026-06-07 11:01:04 +0200
committerJosJuice <josjuice@gmail.com>2026-06-07 11:01:04 +0200
commit896ecddb7751e0b1efee8d0ddb45d8a2c95aa0d4 (patch)
tree7c1a09529be4f43ead7c05032caf9edd307ee22b /Data/Sys
parentaabea5b1e3f13177aa302f99b435a70ad6a9b0b1 (diff)
GameSettings: Remove SafeTextureCacheColorSamples from gbihf
Extrems said that it's unnecessary because GBIHF doesn't use the GPU. Video output doesn't work in GBIHF in Dolphin regardless of this setting, so I can't actually test it.
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/GameSettings/ID-gbihf.ini3
1 files changed, 0 insertions, 3 deletions
diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini
index 968108e29e..cd829d0837 100644
--- a/Data/Sys/GameSettings/ID-gbihf.ini
+++ b/Data/Sys/GameSettings/ID-gbihf.ini
@@ -6,6 +6,3 @@ DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
-[Video_Settings]
-# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
-SafeTextureCacheColorSamples = 0