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authorScott Mansell <phiren@gmail.com>2026-07-15 17:01:46 +1200
committerGitHub <noreply@github.com>2026-07-15 17:01:46 +1200
commit552126a0e6524ac7e0e8f5ec40ca9dbd06291071 (patch)
tree6eba31e42ac93e1666969ed655b80c37a514ca65 /Data
parent1ab4403c236fa34ce8807c4895f705913217372d (diff)
parent896ecddb7751e0b1efee8d0ddb45d8a2c95aa0d4 (diff)
Merge pull request #14675 from JosJuice/game-ini-gbihf-texcache
GameSettings: Remove SafeTextureCacheColorSamples from gbihf
Diffstat (limited to 'Data')
-rw-r--r--Data/Sys/GameSettings/ID-gbihf.ini3
1 files changed, 0 insertions, 3 deletions
diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini
index 968108e29e..cd829d0837 100644
--- a/Data/Sys/GameSettings/ID-gbihf.ini
+++ b/Data/Sys/GameSettings/ID-gbihf.ini
@@ -6,6 +6,3 @@ DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
-[Video_Settings]
-# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
-SafeTextureCacheColorSamples = 0