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authorCharles Lombardo <clombardo169@gmail.com>2023-01-17 02:23:12 -0500
committerCharles Lombardo <clombardo169@gmail.com>2023-01-17 11:13:02 -0500
commit96c8a7ee1f2fdc3302cd6b54d1b7c93faabcacab (patch)
tree65ceaf8e5f8618f651b1dc6a09a6d2dedb71756d /Source/Android/app/src/main/res/values/strings.xml
parent23331e4367b101b8878a3fdf2dfce5e8dabbde6c (diff)
Android: Expose texture filtering options
Diffstat (limited to 'Source/Android/app/src/main/res/values/strings.xml')
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index 4ef3b33ec8..4665046fa5 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -252,6 +252,8 @@
<string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
+ <string name="texture_filtering">Texture Filtering</string>
+ <string name="texture_filtering_description">Overrides the texture scaling filter selected by the game. Any option except \'Default\' will alter the look of the game\'s textures and might cause issues in a small number of games.</string>
<string name="post_processing_shader">Post-Processing Effect</string>
<string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string>
<string name="postprocessing_shader">Post Processing Shader</string>
@@ -753,6 +755,11 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="multiple_eight">8x</string>
<string name="multiple_sixteen">16x</string>
+ <!-- Texture Filtering Preference -->
+ <string name="filtering_default">Default</string>
+ <string name="filtering_nearest">Force Nearest</string>
+ <string name="filtering_linear">Force Linear</string>
+
<!-- Stereoscopy Preference -->
<string name="stereoscopy_off">Off</string>
<string name="stereoscopy_side_by_side">Side-by-Side</string>