diff options
| author | Charles Lombardo <clombardo169@gmail.com> | 2023-01-17 02:23:12 -0500 |
|---|---|---|
| committer | Charles Lombardo <clombardo169@gmail.com> | 2023-01-17 11:13:02 -0500 |
| commit | 96c8a7ee1f2fdc3302cd6b54d1b7c93faabcacab (patch) | |
| tree | 65ceaf8e5f8618f651b1dc6a09a6d2dedb71756d /Source/Android/app/src/main/res/values/strings.xml | |
| parent | 23331e4367b101b8878a3fdf2dfce5e8dabbde6c (diff) | |
Android: Expose texture filtering options
Diffstat (limited to 'Source/Android/app/src/main/res/values/strings.xml')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 4ef3b33ec8..4665046fa5 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -252,6 +252,8 @@ <string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string> <string name="anisotropic_filtering">Anisotropic Filtering</string> <string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string> + <string name="texture_filtering">Texture Filtering</string> + <string name="texture_filtering_description">Overrides the texture scaling filter selected by the game. Any option except \'Default\' will alter the look of the game\'s textures and might cause issues in a small number of games.</string> <string name="post_processing_shader">Post-Processing Effect</string> <string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string> <string name="postprocessing_shader">Post Processing Shader</string> @@ -753,6 +755,11 @@ It can efficiently compress both junk data and encrypted Wii data. <string name="multiple_eight">8x</string> <string name="multiple_sixteen">16x</string> + <!-- Texture Filtering Preference --> + <string name="filtering_default">Default</string> + <string name="filtering_nearest">Force Nearest</string> + <string name="filtering_linear">Force Linear</string> + <!-- Stereoscopy Preference --> <string name="stereoscopy_off">Off</string> <string name="stereoscopy_side_by_side">Side-by-Side</string> |
