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| author | Pierre Bourdon <delroth@gmail.com> | 2023-01-26 23:15:23 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-26 23:15:23 +0100 |
| commit | 9c9310bf44f0a7b0ad1de2e643f32ec00a553e0e (patch) | |
| tree | 613159524f59f9cabe66791dfa42856026e33ad8 /Source/Android/app/src/main/res/values/strings.xml | |
| parent | 09a8d9591db06ebdbe5abdd3166c76982856fc55 (diff) | |
| parent | 7413be148705866efebd504ef7356377dce81274 (diff) | |
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
Diffstat (limited to 'Source/Android/app/src/main/res/values/strings.xml')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index e29acd6227..093e67b7cc 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -361,6 +361,8 @@ <string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string> <string name="prefer_vs_for_point_line_expansion">Prefer VS for Point/Line Expansion</string> <string name="prefer_vs_for_point_line_expansion_description">On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance.</string> + <string name="cpu_cull">Cull Vertices on the CPU</string> + <string name="cpu_cull_description">Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked.</string> <string name="defer_efb_invalidation">Defer EFB Cache Invalidation</string> <string name="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string> <string name="manual_texture_sampling">Manual Texture Sampling</string> |
