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authorJosJuice <josjuice@gmail.com>2021-05-20 16:34:30 +0200
committerJosJuice <josjuice@gmail.com>2021-05-20 16:43:03 +0200
commitb7ba126db0d796348ba884333b341e50252433ad (patch)
treedec3ad31f3a48b269232ff98f3b1a5521fddc3c7 /Source/Android/jni/AndroidCommon/AndroidCommon.h
parentece32247159c1a78d44a36779d121a8580d06289 (diff)
Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
Diffstat (limited to 'Source/Android/jni/AndroidCommon/AndroidCommon.h')
-rw-r--r--Source/Android/jni/AndroidCommon/AndroidCommon.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/jni/AndroidCommon/AndroidCommon.h b/Source/Android/jni/AndroidCommon/AndroidCommon.h
index 7d4f5d0fbc..b5b0d0eaa9 100644
--- a/Source/Android/jni/AndroidCommon/AndroidCommon.h
+++ b/Source/Android/jni/AndroidCommon/AndroidCommon.h
@@ -12,7 +12,9 @@
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, const std::string& str);
+
std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array);
+jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector);
// Returns true if the given path should be opened as Android content instead of a normal file.
bool IsPathAndroidContent(const std::string& uri);