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authorJMC47 <JMC4789@gmail.com>2023-02-12 00:31:28 -0500
committerGitHub <noreply@github.com>2023-02-12 00:31:28 -0500
commitefed037c4af882171237b70f47e50359bc5260da (patch)
tree105ed36b706f5536ab66f71b4ca4585151f96731 /Source/Android
parentfbb3db71b2d6df4b4d6c697cfc35b7bdc05c3605 (diff)
parent508c79a66f243232696c2e5b6ef96ab445af3323 (diff)
Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip
Rename VI Skip to VBI Skip
Diffstat (limited to 'Source/Android')
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index 5f2e398fae..dafc82e4ed 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -315,8 +315,8 @@
<string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
<string name="vertex_rounding">Vertex Rounding</string>
<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
- <string name="vi_skip">VI Skip</string>
- <string name="vi_skip_description">Skips VI interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
+ <string name="vi_skip">VBI Skip</string>
+ <string name="vi_skip_description">Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
<string name="texture_cache_to_state">Save Texture Cache to State</string>
<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
<string name="aspect_ratio">Aspect Ratio</string>