diff options
| author | JMC47 <JMC4789@gmail.com> | 2023-02-12 00:31:28 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-12 00:31:28 -0500 |
| commit | efed037c4af882171237b70f47e50359bc5260da (patch) | |
| tree | 105ed36b706f5536ab66f71b4ca4585151f96731 /Source/Android | |
| parent | fbb3db71b2d6df4b4d6c697cfc35b7bdc05c3605 (diff) | |
| parent | 508c79a66f243232696c2e5b6ef96ab445af3323 (diff) | |
Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip
Rename VI Skip to VBI Skip
Diffstat (limited to 'Source/Android')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 5f2e398fae..dafc82e4ed 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -315,8 +315,8 @@ <string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string> <string name="vertex_rounding">Vertex Rounding</string> <string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string> - <string name="vi_skip">VI Skip</string> - <string name="vi_skip_description">Skips VI interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string> + <string name="vi_skip">VBI Skip</string> + <string name="vi_skip_description">Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string> <string name="texture_cache_to_state">Save Texture Cache to State</string> <string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string> <string name="aspect_ratio">Aspect Ratio</string> |
