diff options
| author | skidau <skidau@gmail.com> | 2015-12-28 23:07:53 +1100 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2015-12-28 23:08:55 +1100 |
| commit | cfa925fbbe96b3ab5daa6126b4c41b0ba3c6a061 (patch) | |
| tree | dc3c185df9f43273385093e6542761b1c4698c97 /Source/Core/AudioCommon/OpenALStream.cpp | |
| parent | aabcd441d9a9fa98565a6aaf82cf56b64b53767d (diff) | |
Updated SoundTouch library to 1.9.2
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/OpenALStream.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index 26c651e720..b99e7e5bf7 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -233,11 +233,11 @@ void OpenALStream::SoundLoop() if (iBuffersProcessed) { - float rate = m_mixer->GetCurrentSpeed(); + double rate = (double)m_mixer->GetCurrentSpeed(); if (rate <= 0) { Core::RequestRefreshInfo(); - rate = m_mixer->GetCurrentSpeed(); + rate = (double)m_mixer->GetCurrentSpeed(); } // Place a lower limit of 10% speed. When a game boots up, there will be |
