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authorLéo Lam <leo@innovatetechnologi.es>2016-08-05 16:04:39 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-08-10 16:08:15 +0200
commitdca22e08eb96a401406ef7fa62c59eea1b837f7b (patch)
tree5b404c3f0f13cb0cd716f9e311089e7989d8d8de /Source/Core/AudioCommon/OpenALStream.cpp
parentc6a0e543a520204c1e56033ffa2511252b0dda4a (diff)
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
-rw-r--r--Source/Core/AudioCommon/OpenALStream.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp
index 9f0ea2af57..38dc90cd4d 100644
--- a/Source/Core/AudioCommon/OpenALStream.cpp
+++ b/Source/Core/AudioCommon/OpenALStream.cpp
@@ -25,7 +25,7 @@ static soundtouch::SoundTouch soundTouch;
//
bool OpenALStream::Start()
{
- m_run_thread.store(true);
+ m_run_thread.Set();
bool bReturn = false;
ALDeviceList pDeviceList;
@@ -75,7 +75,7 @@ bool OpenALStream::Start()
void OpenALStream::Stop()
{
- m_run_thread.store(false);
+ m_run_thread.Clear();
// kick the thread if it's waiting
soundSyncEvent.Set();
@@ -207,7 +207,7 @@ void OpenALStream::SoundLoop()
soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
- while (m_run_thread.load())
+ while (m_run_thread.IsSet())
{
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
const u32 stereo_16_bit_size = 4;