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authorskidau <skidau@gmail.com>2015-12-29 10:21:58 +1100
committerskidau <skidau@gmail.com>2015-12-29 10:21:58 +1100
commitfb55544021762eea5dda49f6876c6d922056398f (patch)
tree0c4bc817b2a684ad18c02a3585bbf78d9487ad64 /Source/Core/AudioCommon/OpenALStream.cpp
parentfc86a9e6267e57501cfafb7277a26718ef9e3338 (diff)
parentcfa925fbbe96b3ab5daa6126b4c41b0ba3c6a061 (diff)
Merge pull request #3406 from skidau/soundtouch-192
Updated SoundTouch library to 1.9.2
Diffstat (limited to 'Source/Core/AudioCommon/OpenALStream.cpp')
-rw-r--r--Source/Core/AudioCommon/OpenALStream.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp
index 26c651e720..b99e7e5bf7 100644
--- a/Source/Core/AudioCommon/OpenALStream.cpp
+++ b/Source/Core/AudioCommon/OpenALStream.cpp
@@ -233,11 +233,11 @@ void OpenALStream::SoundLoop()
if (iBuffersProcessed)
{
- float rate = m_mixer->GetCurrentSpeed();
+ double rate = (double)m_mixer->GetCurrentSpeed();
if (rate <= 0)
{
Core::RequestRefreshInfo();
- rate = m_mixer->GetCurrentSpeed();
+ rate = (double)m_mixer->GetCurrentSpeed();
}
// Place a lower limit of 10% speed. When a game boots up, there will be