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authorLéo Lam <leo@leolam.fr>2019-11-16 18:13:58 +0100
committerGitHub <noreply@github.com>2019-11-16 18:13:58 +0100
commitb712cc106bb918a8a06324a681e0c4a35b3473a9 (patch)
tree4767d95a842d3551a5918ededb17dfdccb866967 /Source/Core/AudioCommon/PulseAudioStream.cpp
parenta77108236ed5289f3def78495dcf387a46005e69 (diff)
parent08787ebc4a53bb9e64b3bb3c87f20e63c0d87841 (diff)
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
Diffstat (limited to 'Source/Core/AudioCommon/PulseAudioStream.cpp')
-rw-r--r--Source/Core/AudioCommon/PulseAudioStream.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/PulseAudioStream.cpp b/Source/Core/AudioCommon/PulseAudioStream.cpp
index e480ed9e6e..8372683a25 100644
--- a/Source/Core/AudioCommon/PulseAudioStream.cpp
+++ b/Source/Core/AudioCommon/PulseAudioStream.cpp
@@ -19,7 +19,7 @@ PulseAudio::PulseAudio() = default;
bool PulseAudio::Init()
{
- m_stereo = !SConfig::GetInstance().bDPL2Decoder;
+ m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels);