diff options
| author | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-11-07 20:01:39 +0000 |
|---|---|---|
| committer | XTra.KrazzY <XTra.KrazzY@gmail.com> | 2009-11-07 20:01:39 +0000 |
| commit | a0129e51a3fead84c91f5bd302d627ac84e36feb (patch) | |
| tree | 107111240fa8ce392da2b944bc96aca28688b657 /Source/Core/AudioCommon/Src/AOSoundStream.cpp | |
| parent | ebaad032eb7a1f2598fa8b87c6adf2eb996ef4a8 (diff) | |
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/AOSoundStream.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/Src/AOSoundStream.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/AudioCommon/Src/AOSoundStream.cpp b/Source/Core/AudioCommon/Src/AOSoundStream.cpp index 646d011022..137864a832 100644 --- a/Source/Core/AudioCommon/Src/AOSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/AOSoundStream.cpp @@ -81,7 +81,14 @@ void AOSound::Update() { soundSyncEvent.Set(); } - + +void AOSound::Clear() +{ + memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); + + Update(); +} + void AOSound::Stop() { soundCriticalSection.Enter(); |
