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authorSoren Jorvang <soren.jorvang@gmail.com>2011-02-03 21:11:06 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-02-03 21:11:06 +0000
commit435b25fa55b56e52508776672d8fee8d407f813b (patch)
tree116645f173af12104400d926e5f847707e385fb4 /Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
parentdfe84ce0acf288157a867f0df1678930b281fd40 (diff)
Fix the CMake build.
Prevent the PS3 HID crash until I can debug it. AudioUnits are enabled by default. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
index a230d07a75..d09bce85f9 100644
--- a/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
+++ b/Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
@@ -46,15 +46,14 @@ bool CoreAudioSound::Start()
AURenderCallbackStruct callback_struct;
AudioStreamBasicDescription format;
ComponentDescription desc;
- UInt32 enableIO = 1;
+ Component component;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
-
- Component component = FindNextComponent(NULL, &desc);
+ component = FindNextComponent(NULL, &desc);
if (component == NULL) {
ERROR_LOG(AUDIO, "error finding audio component");
return false;
@@ -66,11 +65,6 @@ bool CoreAudioSound::Start()
return false;
}
- AudioUnitSetProperty(audioUnit,
- kAudioOutputUnitProperty_EnableIO,
- kAudioUnitScope_Output, 0, &enableIO,
- sizeof enableIO);
-
FillOutASBDForLPCM(format, m_mixer->GetSampleRate(),
2, 16, 16, false, false, false);
err = AudioUnitSetProperty(audioUnit,