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authorScott Mansell <phiren@gmail.com>2015-12-30 15:17:47 +1300
committerScott Mansell <phiren@gmail.com>2015-12-30 15:17:47 +1300
commitafde6ae72cd6d1c42562c05b6a4e71eef99d8c66 (patch)
treef1a86dc02e6e10a041585676e396bcb17e6a7664 /Source/Core/Common/FileUtil.cpp
parent8cf078a1a03de381ba5d8b6dd0dbba7c9baaa74b (diff)
parent2f505606027029933f7334262184abb69fd2658f (diff)
Merge pull request #3403 from spxtr/reporter
Add support for sending game memory changes to outside processes
Diffstat (limited to 'Source/Core/Common/FileUtil.cpp')
-rw-r--r--Source/Core/Common/FileUtil.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index f3af55548c..6857262579 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -810,6 +810,10 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
+ s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
+ s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
+ s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
+
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);