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authormemberTwo.mb2 <memberTwo.mb2@gmail.com>2009-01-14 09:26:13 +0000
committermemberTwo.mb2 <memberTwo.mb2@gmail.com>2009-01-14 09:26:13 +0000
commit32ef02c959fc2887bb81c3912c55a612d2acdd81 (patch)
tree9cb2ee47ad3f2d46a717650a9e4b772fcfe43943 /Source/Core/Common/Src/DynamicLibrary.cpp
parentb5367bea464e4770b4fe6ffdedb056603afd7214 (diff)
1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this.
2) Tweak FAKE_GP_WATCHDOG_PERIOD for a bit more GPU asynchronicity. ZTP still ok here but tell me if it breaks games in DC. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1866 8ced0084-cf51-0410-be5f-012b33b47a6e
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