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| author | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-16 16:28:33 +0000 |
|---|---|---|
| committer | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-16 16:28:33 +0000 |
| commit | acc062a2c149e2c656cb85257d124a3c672d32f5 (patch) | |
| tree | 673b69cb45459419c8c1e26eff529cc5d7fa972f /Source/Core/Common/Src/DynamicLibrary.cpp | |
| parent | 7afc53c3a17ea3634da17c467b2e8233aca678d8 (diff) | |
More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/DynamicLibrary.cpp')
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