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| author | Nolan Check <Nolan.Check@gmail.com> | 2010-10-20 00:39:45 +0000 |
|---|---|---|
| committer | Nolan Check <Nolan.Check@gmail.com> | 2010-10-20 00:39:45 +0000 |
| commit | 0e534dd033e7dd0b2e40be63ad7ab6849c8ee525 (patch) | |
| tree | 9d9b47da4de9b58a81fa6ea49fd738b3feb455c5 /Source/Core/Common/Src/LinearDiskCache.cpp | |
| parent | 9a03484d64a310525265757fa04f0c17d5d44be7 (diff) | |
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6291 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp')
0 files changed, 0 insertions, 0 deletions
