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path: root/Source/Core/Common/Src/LinearDiskCache.cpp
AgeCommit message (Expand)Author
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-10-23OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn...Nolan Check
2010-10-21Put infrastructure in place so that other plugins may support dual-source ble...Nolan Check
2010-10-20DX11 plugin: Do destination-alpha in a single pass. No more drawing the same ...Nolan Check
2010-10-10a little bugfix and a small optimization.Rodolfo Osvaldo Bogado
2010-09-23i know still a lot to fix and much work to do but sometimes experiments are f...Rodolfo Osvaldo Bogado
2010-08-29fully implemented display list cache with vertex data included and added in a...Rodolfo Osvaldo Bogado
2010-08-28sometimes to advance you have to make a step back.Rodolfo Osvaldo Bogado
2010-08-25sorry for the last one, please test this one :)Rodolfo Osvaldo Bogado
2010-08-25some experiments with lighting, please test an let me know if is a improveme...Rodolfo Osvaldo Bogado
2010-08-16long time no commits :).Rodolfo Osvaldo Bogado
2010-08-08Fix the OpenGL depth buffer values from the vertex shader. pierre
2010-07-18big changes here:Rodolfo Osvaldo Bogado
2010-07-02this is a pure optimization commit:Rodolfo Osvaldo Bogado
2010-06-29little fix for may last commitRodolfo Osvaldo Bogado
2010-06-29this commit is divided in 4 parts:Rodolfo Osvaldo Bogado
2010-06-19D3D9: Fix issue where the shader caches were lost whenever the render window ...hrydgard
2010-06-14some fixes to my last commit and ....Rodolfo Osvaldo Bogado
2010-06-12Preparing stuff for DX11:NeoBrainX
2010-06-12revert my last change to vertex manager as the performance difference is negl...Rodolfo Osvaldo Bogado
2010-06-12This commit is separate in two parts:Rodolfo Osvaldo Bogado
2010-06-05HUGE commit :)Rodolfo Osvaldo Bogado
2010-05-29Revert 5533, removing the misleading TODO and commenting it properly.hrydgard
2010-05-29Get disk cache revision from SVN_REV.XTra.KrazzY
2010-05-27lets apply some mathematical magic:Rodolfo Osvaldo Bogado
2010-05-27ultra experimental commit. fixed tev functionality, now it must be almost per...Rodolfo Osvaldo Bogado
2010-05-22Use symbolic names instead of numbers and bump cache versionpierre
2010-05-17a little optimization in shaders constants setting , based on the same idea o...Rodolfo Osvaldo Bogado
2010-02-19NoGUI: general cleanup, add initialization stuff added in r5064, fixed the co...j4ck.fr0st
2010-01-24quiet some compile-time warningsShawn Hoffman
2010-01-19JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin...hrydgard
2010-01-19Small fixes:Rodolfo Osvaldo Bogado
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard