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LinearDiskCache.cpp
Age
Commit message (
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Author
2010-11-15
Made LinearDiskCache a template class. Keys are now some POD type (fixed size...
Jordan Woyak
2010-10-23
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn...
Nolan Check
2010-10-21
Put infrastructure in place so that other plugins may support dual-source ble...
Nolan Check
2010-10-20
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same ...
Nolan Check
2010-10-10
a little bugfix and a small optimization.
Rodolfo Osvaldo Bogado
2010-09-23
i know still a lot to fix and much work to do but sometimes experiments are f...
Rodolfo Osvaldo Bogado
2010-08-29
fully implemented display list cache with vertex data included and added in a...
Rodolfo Osvaldo Bogado
2010-08-28
sometimes to advance you have to make a step back.
Rodolfo Osvaldo Bogado
2010-08-25
sorry for the last one, please test this one :)
Rodolfo Osvaldo Bogado
2010-08-25
some experiments with lighting, please test an let me know if is a improveme...
Rodolfo Osvaldo Bogado
2010-08-16
long time no commits :).
Rodolfo Osvaldo Bogado
2010-08-08
Fix the OpenGL depth buffer values from the vertex shader.
pierre
2010-07-18
big changes here:
Rodolfo Osvaldo Bogado
2010-07-02
this is a pure optimization commit:
Rodolfo Osvaldo Bogado
2010-06-29
little fix for may last commit
Rodolfo Osvaldo Bogado
2010-06-29
this commit is divided in 4 parts:
Rodolfo Osvaldo Bogado
2010-06-19
D3D9: Fix issue where the shader caches were lost whenever the render window ...
hrydgard
2010-06-14
some fixes to my last commit and ....
Rodolfo Osvaldo Bogado
2010-06-12
Preparing stuff for DX11:
NeoBrainX
2010-06-12
revert my last change to vertex manager as the performance difference is negl...
Rodolfo Osvaldo Bogado
2010-06-12
This commit is separate in two parts:
Rodolfo Osvaldo Bogado
2010-06-05
HUGE commit :)
Rodolfo Osvaldo Bogado
2010-05-29
Revert 5533, removing the misleading TODO and commenting it properly.
hrydgard
2010-05-29
Get disk cache revision from SVN_REV.
XTra.KrazzY
2010-05-27
lets apply some mathematical magic:
Rodolfo Osvaldo Bogado
2010-05-27
ultra experimental commit. fixed tev functionality, now it must be almost per...
Rodolfo Osvaldo Bogado
2010-05-22
Use symbolic names instead of numbers and bump cache version
pierre
2010-05-17
a little optimization in shaders constants setting , based on the same idea o...
Rodolfo Osvaldo Bogado
2010-02-19
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the co...
j4ck.fr0st
2010-01-24
quiet some compile-time warnings
Shawn Hoffman
2010-01-19
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin...
hrydgard
2010-01-19
Small fixes:
Rodolfo Osvaldo Bogado
2010-01-17
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...
hrydgard